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- on mouseDown
- global MinimumV
- set stepSize to 1
- repeat while the mouseDown
- if the locV of sprite 2 >= MinimumV then
- exit
- end if
- set the locV of sprite 2 to the locV of sprite 2 + stepSize
- updateStage()
- set stepSize to stepSize * 2
- if stepSize > 64 then
- set stepSize to 64
- end if
- end repeat
- end
-